Atlantis is Rising

17 posts1, 2
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Your textures are still stretching, but not quite as badly.
I think you should start working on camera angles; the door and tower are just sort of "floating in space." If you can, try making the viewpoint from a more realistic angle, so that they don't appear like they're floating in nothingness. (It can take awhile to get a knack for this, but it helps a lot.)

The textured office is good. You did really well on the urns and other pottery in both modeling and texturing.
The window looks a little unnatural. Usually there would be some sort of sill there; either extending in (towards the viewer) or out (away from the viewer).

The chair and desk could both benefit from more detail. I like the added detail of the zodiac signs there, very nice. The pen and paper are good, too. The books look a little too rounded, but I think that I see the effect that you're going for.
✖ I'm sick, you're tired. Let's dance.




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You guys are so gonna be sick of me but like i said "overly excited by everything" I started major construction today. Still haven't done a background yet cause i have to build it. But this is the outside of the cafeteria window. I took into account the angle and hopefully it doesn't lok like it's just floating there.

Image
"Maybe Senpai ate Yuka-tan's last bon-bon?"
----Stupei, Ace Defective



Too often we crave the extraordinary in life, without even learning how to cherish the ordinary first. Friend, I promise you this: if you can learn to take joy in the simple mundane things in life, the extraordinary will take care of itself, it'll be on its way, hurrying towards you. But if you skip the first part, it'll ever evade you.
— Arcticus